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Planet coaster parks8/2/2023 ![]() ![]() This game has the same feeling of design freedom but on a far larger scale. Anyone who’s played one of “The Sims” (2000-present) titles knows how many hours one can spend building and furnishing a house to get it just right managing the actual Sims’ happiness is mostly busywork in comparison. The game gives players far more freedom in terms of terraforming options and décor customization. Whereas players previously might have plonked down a couple of rides, used pre-fab coaster parts to piece together coasters, scattered a few props and plants here and there to liven up the place and then called it a day, decoration in “Planet Coaster” is a far more thoughtful, intricate process. Using rides to tell narratives and designing the entire park to create an immersive, exciting experience for every customer from the moment they step into the park until the moment they leave - that’s what amusement parks are all about, and that’s what “Planet Coaster” lets you do. But the depth in these games doesn’t just come from building roller coasters or doing exciting things like managing park finances and listening to customers complain about their inability to find the exit as the player dispatches armies of handymen to clean up their vomit. As with other games, the goal is to create a theme park that attracts huge numbers of people and earns enough profit to fund more outlandish rides and decorations. Made by “Elite: Dangerous” (2014) developers Frontier Developments, it’s the first game that truly lives up to players’ high expectations after “RollerCoaster Tycoon 2” in terms of gameplay depth, polish and (hopefully) longevity. “Planet Coaster” (2016) may very well be the chosen title to bring theme park games back into popularity. Along with the rise of consoles, this caused the genre to sink into relative obscurity. This was a well-documented phenomenon for many titles in the early 2000s, as developers made the switch over from 2D to 3D and began focusing more on graphics rather than the quality of gameplay. ![]() ![]() Even the sequel, “RollerCoaster Tycoon 3” (2004), didn’t do enough to improve on its predecessor in a meaningful way. Until now, few roller coaster design and theme park management games have achieved the same level of innovation and mechanical depth. One could design rides with just the right amount of corkscrews, helixes and inversions to get park-goers’ adrenaline pumping. You can also manipulate a ton of other features in Scenario Editor that Sandbox mode doesn't let you do, like what demographic of guests will visit your park more frequently families, teens, or adults.Back in the early 2000s, “RollerCoaster Tycoon 2” (2002) was a blast to play. This works the same way in Planet Coaster. Just like how I did back in RCT3, I treated Scenario Editor as Sandbox mode, mainly to have the freedom of manipulating my park size and editing the terrain outside the boundaries. You can also add guest spawn points in any area of your park. The icon is a pencil and eraser.ģ: Click on the "Park" tab and click "Edit park dimensions and guest spawn points".Ĥ: A small page on the left opens up where you can extend or decrease the width, length, and height of your park boundaries. With this game, though, you can edit an already saved park in scenaro.ġ: Open your saved parks, hover your mouse over the park you want to use and click "Edit as New Scenario"Ģ: Once your park is opened, click "Edit Scenario" in the top right hand corner. If you want to extend the size of your park, you need to be in Scenario Editor, just like how RCT3 worked. To receive a verified flair, message the mods with proof of purchase of either: VIP, CHC, Early Bird, or Founder Stone. ![]()
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